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Part 3: Data Exploration on Novel Interaction Platforms (Tobias Isenberg)

Abstract

In addition to traditional PC-based interactive platforms for the exploration of volumetric data, several others exist that place emphasis on spatial perception, direct manipulation, or mobility. For example, stereoscopic environments such as CAVEs provide an excellent visual immersion which is essential for the exploration of 3D spatial data such as volumes. More recently, touch-based interaction became available on large displays which provides immersion through direct manipulation. This part of the tutorial will explore the interaction challenges when using these environments to explore volumetric data. In particular, we will highlight the benefits and challenges of indirect interaction in immersive environments, discuss the challenges of touch-based navigation, selection, and other interaction tasks when manipulating 3D data on 2D touch surfaces, and discuss combinations of touch interaction and immersive environments.

Relevant Literature:

  1. S. Bryson. Virtual reality in scientific visualization. Communications of the ACM 39(5):62–71, 1996. [http://dx.doi.org/10.1145/229459.229467]
  2. D. Coffey, N. Malbraaten, T. Le, I. Borazjani, F. Sotiropoulos, A. G. Erdman, D. F. Keefe. Interactive slice WIM: Navigating and interrogating volume datasets using a multi-surface, multi-touch VR interface. IEEE TVCG 18(10):1614–1626, 2012. [http://dx.doi.org/10.1109/TVCG.2011.283]
  3. P. Isenberg, T. Isenberg. Visualization on interactive surfaces: A research overview. i-com 12(3):10–17, 2013. [http://dx.doi.org/10.1524/icom.2013.0020]
  4. J. Jankowski, M. Hachet. A survey of interaction techniques for interactive 3D environments. In Eurographics State of the Art Reports. Eurographics Assoc., 2013, p. 65–93. [http://dx.doi.org/10.2312/conf/EG2013/stars/065-093]
  5. D. F. Keefe, T. Isenberg. Reimagining the scientific visualization interaction paradigm. IEEE Computer 46(5):51–57, 2013. [http://dx.doi.org/10.1109/MC.2013.178]
  6. T. Klein, F. Guéniat, L. Pastur, F. Vernier, T. Isenberg. A design study of direct-touch interaction for exploratory 3D scientific visualization. Computer Graphics Forum 31(3):1225–1234, 2012. [http://dx.doi.org/10.1111/j.1467-8659.2012.03115.x]
  7. D. Valkov, F. Steinicke, G. Bruder, K. Hinrichs. 2D touching of 3D stereoscopic objects. In Proc. CHI. New York: ACM, 2011, pp. 1353–1362. [http://dx.doi.org/10.1145/1978942.1979142]
  8. L. Yu, P. Svetachov, P. Isenberg, M. H. Everts, T. Isenberg. FI3D: Direct-touch interaction for the exploration of 3D scientific visualization spaces. IEEE TVCG 16(6):1613–1622, 2010. [http://dx.doi.org/10.1109/TVCG.2010.157]
  9. L. Yu, K. Efstathiou, P. Isenberg, T. Isenberg. Efficient structure-aware selection techniques for 3D point cloud visualizations with 2DOF input. IEEE TVCG, 18(12):2245-2254, Dec. 2012. [http://tobias.isenberg.cc/VideosAndDemos/Yu2012ESA]

Slides

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