Part 3: Data Exploration on Novel Interaction Platforms (Tobias Isenberg)


In addition to traditional PC-based interactive platforms for the exploration of volumetric data, several others exist that place emphasis on spatial perception, direct manipulation, or mobility. For example, stereoscopic environments such as CAVEs provide an excellent visual immersion which is essential for the exploration of 3D spatial data such as volumes. More recently, touch-based interaction became available on large displays which provides immersion through direct manipulation. This part of the tutorial will explore the interaction challenges when using these environments to explore volumetric data. We will discuss the differences between immersive and projected display environments, direct vs. indirect input/interaction, and the role of tactile feedback for the interaction. To give specific examples for practically relevant interaction tasks, we will discuss examples of touch-based navigation and selection in both projected and immersive interaction settings, and mention other interaction tasks when manipulating 3D data on 2D touch surfaces.

Relevant Literature:

  1. D. A. Bowman, E. Kruijff, J. J. LaViola, Jr., and I. Poupyrev. 3D User Interfaces: Theory and Practice. Addison-Wesley, Boston, 2005.
  2. S. Bryson. Virtual reality in scientific visualization. Communications of the ACM 39(5):62–71, 1996. []
  3. D. Coffey, N. Malbraaten, T. Le, I. Borazjani, F. Sotiropoulos, A. G. Erdman, D. F. Keefe. Interactive slice WIM: Navigating and interrogating volume datasets using a multi-surface, multi-touch VR interface. IEEE TVCG 18(10):1614–1626, 2012. []
  4. A. Cohé, F. Dècle, and M. Hachet. tBox: A 3D transformation widget designed for touch-screens. In Proc. CHI, pp. 3005–3008, ACM, New York, 2011. []
  5. C.-W. Fu, W.-B. Goh, and J. A. Ng. Multi-touch techniques for exploring large-scale 3D astrophysical simulations. In Proc. CHI, pp. 2213–2222, ACM, New York, 2010. []
  6. T. Isenberg. Position Paper: Touch Interaction in Scientific Visualization. In Proc. DEXIS, pp. 24–27, Inria, Le Chesnay, France. []
  7. P. Isenberg, T. Isenberg. Visualization on interactive surfaces: A research overview. i-com 12(3):10–17, 2013. []
  8. J. Jankowski, M. Hachet. A survey of interaction techniques for interactive 3D environments. In Eurographics State of the Art Reports. Eurographics Assoc., 2013, p. 65–93. []
  9. D. Jönsson, M. Falk, A. Ynnerman. Intuitive exploration of volumetric data using dynamic galleries. IEEE TVCG, 22(1), Jan. 2016. []
  10. D. F. Keefe, T. Isenberg. Reimagining the scientific visualization interaction paradigm. IEEE Computer 46(5):51–57, 2013. []
  11. T. Klein, F. Guéniat, L. Pastur, F. Vernier, T. Isenberg. A design study of direct-touch interaction for exploratory 3D scientific visualization. Computer Graphics Forum 31(3):1225–1234, 2012. []
  12. J. L. Reisman, P. L. Davidson, and J. Y. Han. A screen-space formulation for 2D and 3D direct manipulation. In Proc. UIST, pp. 69–78, ACM, New York, 2009. []
  13. N. Sultanum, S. Somanath, E. Sharlin, and M. C. Sousa. “Point it, split it, peel it, view it”: Techniques for interactive reservoir visualization on tabletops. In Proc. ITS, pp. 192–201, ACM, New York, 2011. []
  14. D. Valkov, F. Steinicke, G. Bruder, K. Hinrichs. 2D touching of 3D stereoscopic objects. In Proc. CHI. New York: ACM, 2011, pp. 1353–1362. []
  15. L. Yu, P. Svetachov, P. Isenberg, M. H. Everts, T. Isenberg. FI3D: Direct-touch interaction for the exploration of 3D scientific visualization spaces. IEEE TVCG 16(6):1613–1622, 2010. []
  16. L. Yu, K. Efstathiou, P. Isenberg, T. Isenberg. Efficient structure-aware selection techniques for 3D point cloud visualizations with 2DOF input. IEEE TVCG, 18(12):2245-2254, Dec. 2012. []
  17. L. Yu, K. Efstathiou, P. Isenberg, T. Isenberg. CAST: Effective and efficient user interaction for context-aware selection in 3D particle Clouds. IEEE TVCG, 22(1), Jan. 2016. []


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